EQUIPMENT & COURT SPECIFICATIONS
Size of Ball: 27.5”
Height of Basket: 9’
Distance of 3 point Arc: N/A
Distance of Free Throw Line: 14’
GAME STRUCTURE
Game Length: 4 periods, 8-minute length running clock. Stop clock final 2 minutes of each half
Over Time (OT) Length: 4 minute running clock period until game decided
Time Between Periods: 1 minute between quarters, 5 minute between half, 1 minute between OT period(s)
Scoring:
- Free Throw 1 point
- All Field Goals: 2 points (no 3 point field goals)
- When leading team has a 20 point lead score is only kept in the book and not reflected on the scoreboard
Timeouts:
- 2x 60 second timeouts per half
- 1x 60 second timeout per OT
- May only be called by the coach
Game Possession: Jump ball to start the game. Possession starts at throw-in at baseline
Game Tactics
Playing Time: Equal playing time for all players
Defense: Player-to-player defense only. Help Defense is allowed within the 3 pt line. No zone allowed.Double teaming is allowed in the key/paint only
Pressing Defense: Player to Player defense throughout the contest. No back court defense
Double-Team/Crowding: Double-team/crowding is only allowed within the key/paint
Stealing From the Dribbler: Only within 3 pt line
Game Play Rules
Backcourt Timeline: 10 seconds
Shot Clock: Not applicable
5 Seconds Closely Guarded: Only when offensive the player is stationary
Clock Stoppage: During timeout and in last 2 minutes of each half
Length of Time for a Free-Throw: 10 seconds
Number of Players Permitted during Free Throw:
- Offense may have 3 players on the lane, including the shooter on Free-Throw Lane
- Defense may have 3 players on the lane
- Remaining players will be behind the 3-point arc
- Players in lane may not cross lane until shooter has released ball
- Shooter and players behind 3-point arc may not cross the line until ball hits the rim
Substitutions: Either team may substitute when there is a dead ball and/or timeout.
FOULS
- Player will foul out when they receive their 6th foul
- Team(s) will be in a 1 and 1 situation once 7 teams fouls have been reached for the half
- Team(s) will shoot 2 free throws once 10 team fouls have been reached for the half
DEFINITIONS
Player-to-Player Defense:
- Each player is responsible for guarding and moving with one offensive player. This requires the defensive player to move according to the offensive player’s movements with or without the ball.
- The defensive player must stay on the same side of the court as the offensive player, divided by the rim line.
- If an offensive player with the ball advances past their defensive player, another defender may rotate to guard that offensive player – switching is allowed.
Pressing Defense: Defensive guarding, either on or off the ball, within the backcourt.
Double-Team/Crowding: Two or more defensive players guarding a single offensive player.
Paint/Key: The key is an area on the basketball court where the majority of the action takes place during a basketball game, which includes the free throw lane and free throw circle. This area is usually painted a different color than the rest of the court, therefore it can also be referred to as “the paint”