EQUIPMENT & COURT SPECIFICATIONS
Size of Ball: Grades 28.5”
Height of Basket: 10'
Distance of 3 point Arc: 19’9”
Distance of Free Throw Line: 15’
GAME STRUCTURE
Game Length: 4 periods, 8-minute running clock. Stop clock final 2 minutes of each half
Over Time (OT) Length: 4 minute period, running clock until game decided
Time Between Periods: 1 minute between quarters, 5 minute between half, 1 minute between OT period(s)
Scoring:
- Free Throw 1 point
- Field Goals: 2 points
- Field goals behind 3-point arc: 3 points
- When leading team has a 20 point lead score is only kept in the book and not reflected on the scoreboard
Timeouts:
- 2x 60 second timeouts in per half
- 1x 60 second timeout per OT
Start of Game Possession: Jump Ball
Game Tactics
Playing Time: Equal playing time for all players
Set Defense: Player-to-player defense only. Help Defense is allowed within the 3 pt line. No zone allowed. Double teaming is allowed in the key/paint only
Pressing Defense: Pressing allowed throughout the competition. Leading team may not extend the defense over half court when leading by 20 points or more
Double-team/crowding: Only allowed within the key/paint
Stealing From the Dribbler: Allowed
Game Play Rules
Backcourt Timeline: 10 seconds
Shot Clock: Not Applicable
5 Seconds Closely Guarded: Only when offensive the player is stationary
Clock Stoppage: During timeout and in last 2 minutes of each half
Length of Time for a Free-Throw: 8 seconds
Number of Players Permitted during Free Throw:
- Offense may have 3 players on the lane, including the shooter on Free-Throw Lane
- Defense may have 3 players on the lane
- Remaining players will be behind the 3-point arc
- Players in lane may not cross lane until shooter has released ball
- Shooter and players behind 3-point arc may not cross the line until ball hits the rim
Substitutions:
- Either team may substitute when the clock is stopped
- Either team may substitute before the final free throw attempt or after the last free throw attempt if the shot is made or the ball does not touch the rim
Advancement of ball after a timeout: In the last 2 minutes of the 4th period and each extra period following after a timeout, the ball will be inbounded from the offensive team’s frontcourt opposite the scorer’s table
FOULS
- Player will foul out when they receive their 6th foul
- Team(s) will be in a 1 and 1 situation once 7 teams fouls have been reached for the half
- Team(s) will shoot 2 free throws once 10 team fouls have been reached for the half
DEFINITIONS
Player-to-Player Defense
- Each player is responsible for guarding and moving with one offensive player. This requires the defensive player to move according to the offensive player’s movements with or without the ball.
- The defensive player must stay on the same side of the court as the offensive player, divided by the rim line.
- If an offensive player with the ball advances past their defensive player, another defender may rotate to guard that offensive player – switching is allowed.
Pressing Defense: Defensive guarding, either on or off the ball, within the backcourt.
Double-Team/Crowding: Two or more defensive players guarding a single offensive player.
Help-side Defense: A defense in which a defensive player who is two passes away from the ball adjusts his defense to help another teammate defend the ball handler. Defender must be within 6' of the player they are guarding and is not allowed in the paint/key while playing helpside defense unless the ball handler has entered the paint/key
Paint/Key: The key is an area on the basketball court where the majority of the action takes place during a basketball game, which includes the free throw lane and free throw circle. This area is usually painted a different color than the rest of the court, therefore it can also be referred to as “the paint”